Wednesday, September 26, 2012

Meg of Little Women


I'm setting the bar nice and low for my first character design assignment...

The entire semester's assignment is to take a story, twist it, and redesign the characters based off another artist's style. I am taking Little Women and giving it a burlesque twist, as my amusement with the irony seems to know no bounds. I am *attempting* to emulate the style of Claire Wendling and Frank Stockton. They are both phenomenal artists, and as it turns out, I am not, so it is proving to be a rather difficult thing to do. This mostly just looks like anything else I would draw or paint. 

Hopefully the next ones will be better. 

This is Meg, by the way. The umbrella is a literary reference that makes me feel super smart. 

Monday, September 17, 2012

Family Cheese

I spent some solid bonding time with my cintiq this weekend and worked on some designs for my visual storytelling project. Things are still in the the early stages though, so stuff may change with these. Probably a lot.

The story I envision so far is a black and white homage to more physical comedy. Not straight up slapstick, but I don't want any dialogue, just a lot of passive aggressive communication and maybe some people slapping each other or falling over or something... You know, just a family trying to get their morning off the ground. Things will go awry, however, when a dirty magazine turns up. I think. I don't know yet. There might also be ants. See the little kid? He is holding an ant farm. I know you can't really tell, but he is.

I am very inspired by ants these days. They are everywhere in my apartment, crawling all over everything. Including me. And my retainers. Ew.

Monday, August 6, 2012

Quester Characters

Last week at work I had a half day group. However I was working at an alternate site, so there was only one other group, which was full day. They asked me almost every day if I could stay with them after my group was done. I finally caved in on Friday and hung out with them for a few hours. I drew them some pictures of their in-game characters. I would wait to edit these once I get my laptop back from the shop, but I promised I would post them for them in a few days. So here they are.
An eagle-man thingy!

Casik's giant squirrel character, alongside his squirrel pets
 An ice spider with a dream essence gladius
 A dragon mage
A warrior with what is supposed to be spider armor. Ha, I have no idea how to draw armor.

Sunday, May 6, 2012

Megas XLR

My final for perspective. The assignment was to draw characters and a setting from one of your favorite cartoons. I picked Megas XLR even though I haven't seen that show in ages. This was stupid because I never draw mechanical things so drawing a giant robot in 3 pt was very difficult. I didn't get an A on this for a completely unspecified reason (I've aced everything else in the class, seriously, it was a waste of time) but I am pretty sure it would be because my composition is so busy. I think this would look better fully colored, but I am faaaar too lazy for that.

Also, I know it totally doesn't make sense they are standing outside the robot when they should be piloting it, but I had to draw the characters. It was stupid because the grid we had to do was only set up for birds eye perspective, but given the nature of giant robots, I knew it'd look better/be easier to draw worms eye. So I had to invent a fake ground plane, and cut characters off at the knees, which kind of ruins the whole aim of the assignment, which was to ground characters on a plane. If that is why I got points off, I'd be pissed, because it was my teachers suggestion anyway.

Final animation- 10 second scene



Goofy, thinking he is super cool, orders a beer at a bar, only to discover that he is a total lightweight.

Inspired by true events... in my own life. o.o

My final project for animation class. I slaved at least 50 hours on this baby, and I'm still not fully happy with it, but I can't stand working on it anymore. I don't think straight up 2d animation is my calling. Too much revision! At one point I had to redraw 50 frames because I got too off model. Ugh. 

Thursday, May 3, 2012

Coraline Cat Walk Cycle



My final for fundamentals of Maya...I modeled, rigged, and animated this all on my own. The only guidance I really had for rigging and animating were the videos on Lynda.com (thank god for those) I basically did everything twice before getting it right. The walk is funky, but I've never even done a 2d two legged walk sooo yea. Obviously I am going to have no idea how the timing for a quadruped works, haha. Anyway, I feel like I accomplished something. It took a lot of work.

Tuesday, May 1, 2012

Figure Drawing Portfolio FInal





Our figure drawing final was to put together a 20 page portfolio of our best work from the semester. So here it is. .
..20 pages is a lot o.o Especially when we had zero days to do any exaggerated drawings. Fail.